Au lancement mon dead by daylight crash !

Fermé
Abdel73 - 17 juin 2017 à 19:14
Bonjour,aujourd'hui j'ai acheté le jeu Dead By Daylight , après la fin du téléchargement j'ai lancé le jeux sauf que après la cinématique quand c'est écrit de cliquer sur un bouton pour continuer le jeux devient noir et un message d'erreur apparaît :

Fatal error: [File:D:\Jenkins\workspace\DBD_1.5.2\UnrealEngine\Engine\Source\Runtime\Windows\D3D11RHI\Private\D3D11Util.cpp] [Line: 176]
Unreal Engine is exiting due to D3D device being lost. (Error: 0x887A0006 - 'HUNG')


KERNELBASE {0x0000000000000000} + 229660 bytes
DeadByDaylight_Win64_Shipping {0x0000000000000000} + 8116813 bytes
DeadByDaylight_Win64_Shipping {0x0000000000000000} + 7849642 bytes
DeadByDaylight_Win64_Shipping {0x0000000000000000} + 7765512 bytes
DeadByDaylight_Win64_Shipping {0x0000000000000000} + 10979329 bytes
DeadByDaylight_Win64_Shipping {0x0000000000000000} + 10981574 bytes
DeadByDaylight_Win64_Shipping {0x0000000000000000} + 10830778 bytes
DeadByDaylight_Win64_Shipping {0x0000000000000000} + 10941476 bytes
DeadByDaylight_Win64_Shipping {0x0000000000000000} + 11814655 bytes
DeadByDaylight_Win64_Shipping {0x0000000000000000} + 24310625 bytes
DeadByDaylight_Win64_Shipping {0x0000000000000000} + 11858992 bytes
DeadByDaylight_Win64_Shipping {0x0000000000000000} + 11847841 bytes
DeadByDaylight_Win64_Shipping {0x0000000000000000} + 7155258 bytes
DeadByDaylight_Win64_Shipping {0x0000000000000000} + 7155501 bytes
DeadByDaylight_Win64_Shipping {0x0000000000000000} + 11861366 bytes
DeadByDaylight_Win64_Shipping {0x0000000000000000} + 11861512 bytes
DeadByDaylight_Win64_Shipping {0x0000000000000000} + 8113527 bytes
DeadByDaylight_Win64_Shipping {0x0000000000000000} + 8072108 bytes
kernel32 {0x0000000000000000} + 5758 bytes
ntdll {0x0000000000000000} + 144641 bytes

Si vous pouvez m'aider merci ! Je possède un intel core i5-3250 , amd radeon 76760 hd et un intel 4000hd sous windows 8