org.lwjgl.opengl.OpenGLException: Invalid value (1281)
at org.lwjgl.opengl.Util.checkGLError(Util.java:59)
at org.lwjgl.opengl.WindowsContextImplementation.setSwapInterval(WindowsContextImplementation.java:113)
at org.lwjgl.opengl.ContextGL.setSwapInterval(ContextGL.java:232)
at org.lwjgl.opengl.DrawableGL.setSwapInterval(DrawableGL.java:86)
at org.lwjgl.opengl.Display.setSwapInterval(Display.java:1129)
at org.lwjgl.opengl.Display.setVSyncEnabled(Display.java:1142)
at bbi.a(SourceFile:527)
at bck.a(SourceFile:88)
at bcg.a(SourceFile:37)
at bec.a(SourceFile:65)
at bds.d(SourceFile:232)
at bds.k(SourceFile:211)
at ban.p(SourceFile:1328)
at ban.ak(SourceFile:774)
at ban.f(SourceFile:728)
at net.minecraft.client.main.Main.main(SourceFile:148)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
at org.lwjgl.opengl.Util.checkGLError(Util.java:59)
at org.lwjgl.opengl.WindowsContextImplementation.setSwapInterval(WindowsContextImplementation.java:113)
at org.lwjgl.opengl.ContextGL.setSwapInterval(ContextGL.java:232)
at org.lwjgl.opengl.DrawableGL.setSwapInterval(DrawableGL.java:86)
at org.lwjgl.opengl.Display.setSwapInterval(Display.java:1129)
at org.lwjgl.opengl.Display.setVSyncEnabled(Display.java:1142)
at bbi.a(SourceFile:527)
at bck.a(SourceFile:88)
at bcg.a(SourceFile:37)
at bec.a(SourceFile:65)
at bds.d(SourceFile:232)
at bds.k(SourceFile:211)
-- Affected screen --
Details:
Screen name: bec
Stacktrace:
at ban.p(SourceFile:1328)
at ban.ak(SourceFile:774)
at ban.f(SourceFile:728)
at net.minecraft.client.main.Main.main(SourceFile:148)
-- System Details --
Details:
Minecraft Version: 1.7.9
Operating System: Windows 8.1 (x86) version 6.3
Java Version: 1.7.0_55, Oracle Corporation
Java VM Version: Java HotSpot(TM) Client VM (mixed mode, sharing), Oracle Corporation
Memory: 27252344 bytes (25 MB) / 69115904 bytes (65 MB) up to 518979584 bytes (494 MB)
JVM Flags: 2 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx512M
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
Launched Version: 1.7.9
LWJGL: 2.9.1
OpenGL: Intel Pineview Platform GL version 1.4.0 - Build 8.14.10.2230, Intel
GL Caps: Using GL 1.3 multitexturing.
Not using framebuffer objects because OpenGL 1.4 is supported, EXT_blend_func_separate is supported, OpenGL 3.0 is not supported, ARB_framebuffer_object is not supported, and EXT_framebuffer_object is not supported.
Anisotropic filtering is supported and maximum anisotropy is 4.
Shaders are not available because OpenGL 2.1 is not supported, ARB_shader_objects is not supported, ARB_vertex_shader is not supported, and ARB_fragment_shader is not supported.
Is Modded: Probably not. Jar signature remains and client brand is untouched.
Type: Client (map_client.txt)
Resource Packs: []
Current Language: Français (France)
Profiler Position: N/A (disabled)
Vec3 Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Anisotropic Filtering: Off (1)
mon ordinateur:
-Intel atom
-Intel média accèlèrator
-1GB de ram
-1,66 ghz
-j'ai installer windows 8.1 pro
je tourne sur minecraft a 50 FPS environ sans bug je comprend pas pourquoi j'ai se crash du jeu sinon qyuand je mets un packd e texture 8x8 le jeu ne crash pas mais c'est moche