voila je suis entrain de programmer un player vidéo youtube. Le client souhaite avoir le
son de la vidéo à "0" et ensuite que le son s'active au rollover.
j'ai essayé plusieurs solution mais cela n'a pas fonctionné. Si quelqu'un peut jeté un coup d'oeil :) cela m'aiderai beaucoup.
Merci et bonne journée a tous
voici le code :
<div id="player" ></div>
<script>
// 2. This code loads the IFrame Player API code asynchronously.
var tag = document.createElement('script');
tag.src = "http://www.youtube.com/player_api";
var firstScriptTag = document.getElementsByTagName('script')[0];
firstScriptTag.parentNode.insertBefore(tag, firstScriptTag);
// 3. This function creates an <iframe> (and YouTube player)
// after the API code downloads.
var player;
function onYouTubePlayerAPIReady() {
player = new YT.Player('player', {
height: '300',
width: '533',
videoId: 'ikZMH4mlWVg',
events: {
'onReady': onPlayerReady,
'onStateChange': onPlayerStateChange,
}
});
}
// 4. The API will call this function when the video player is ready.
function onPlayerReady(event) {
event.target.playVideo();
event.target.setVolume(1);
}
// 5. The API calls this function when the player's state changes.
// The function indicates that when playing a video (state=1),
// the player should play for six seconds and then stop.
var done = false;
function onPlayerStateChange(event) {
if (event.data == YT.PlayerState.ENDED && !done) {
//setTimeout(stopVideo, 6000);
//done = true;
}
}
function stopVideo() {
player.stopVideo();
}